Second game released!
Version 1
Reflection
In these last few 48 hours, I've learned a few things about making a game in 2D. I'll just say that it's more harder than 3D.
Since my first game, Unidentified Floating Obby (UFO), I've learned a lot of programming related to Unity, and some other things. This was more of a test to see how much I know now. UFO was more design focused, while Bouncy Bon was more programming focused.
I hope you enjoy the game! I might update and fix the issues at some point...
Features
In this game, gameObjects will drop from the sky from a moving spawner. Since these gameObjects have Rigidbodies, they are calculated for physics. And while they keep spawning, the game will have to calculate the old spawned objects, including new ones. This will eventually cause issues.
After 30 seconds, physics-based gameObjects will turn Kinematic to stop physics calculations.
Files
Get Bouncy Bon
Bouncy Bon
Spring your way out of a ditch.
Status | Released |
Author | DoMess |
Genre | Platformer |
Tags | 2D, Physics |
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